/*
 * This file is part of Applied Energistics 2. Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. Applied
 * Energistics 2 is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General
 * Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
 * later version. Applied Energistics 2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General
 * Public License for more details. You should have received a copy of the GNU Lesser General Public License along with
 * Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
 */

package appeng.core.features;

import java.util.EnumSet;

import com.google.common.base.Optional;

import appeng.api.definitions.IBlockDefinition;
import appeng.block.AEBaseItemBlockSlab;
import appeng.block.AEBaseSlabBlock;
import appeng.core.CreativeTab;
import cpw.mods.fml.common.registry.GameRegistry;

public class SlabBlockFeatureHandler implements IFeatureHandler {

    private final AEBaseSlabBlock slabs;
    private final FeatureNameExtractor extractor;
    private final boolean enabled;
    private final BlockDefinition definition;

    public SlabBlockFeatureHandler(final EnumSet<AEFeature> features, final AEBaseSlabBlock slabs) {
        final ActivityState state = new FeaturedActiveChecker(features).getActivityState();
        this.slabs = slabs;
        this.extractor = new FeatureNameExtractor(slabs.getClass(), Optional.absent());
        this.enabled = state == ActivityState.Enabled;
        this.definition = new BlockDefinition(slabs, state);
    }

    @Override
    public final boolean isFeatureAvailable() {
        return this.enabled;
    }

    @Override
    public final IBlockDefinition getDefinition() {
        return this.definition;
    }

    @Override
    public final void register() {
        if (this.enabled) {
            this.slabs.setCreativeTab(CreativeTab.instance);
            GameRegistry.registerBlock(
                    this.slabs,
                    AEBaseItemBlockSlab.class,
                    "tile." + this.slabs.name(),
                    this.slabs,
                    this.slabs.doubleSlabs(),
                    false);
            GameRegistry.registerBlock(
                    this.slabs.doubleSlabs(),
                    AEBaseItemBlockSlab.class,
                    "tile." + this.slabs.name() + ".double",
                    this.slabs,
                    this.slabs.doubleSlabs(),
                    true);
        }
    }
}
